Week 10 – Reflection – ~The Gamification Revolution~

Option 2:

Gamification – What is gamification? I am sure there are a number of people who still have no idea what exactly it is. Earlier, I was one of the audiences who had no knowledge for this but after taking part in the week 10 play activity – “the game 2016”. I have got a chance to learn and perform in a different way.

 “Gamification presents the best tools humanity has ever invented to create and sustain engagement in people. […] It’s a proven approach using breakthroughs in design and technology to vastly improve the world as we know it…” – Gabe Zichermann, The Gamification Revolution (2012, p. xvii)

I agree with his statement, as recently in week 10 play activity, I have seen and noticed my engagement to the play activity and same for other classmates. Most of the student took part in this play activity and gave a performance. I learned something new and performed my activity in a different way without taking any tension. While performing my tasks for week 10 play, I did a lot of things, brainstorming, creative and innovative to get good and full points. A Gamification is a tool. It can be utilized for good and bad, just like any other tool e.g. A hammer can be used to build or destroy. According to me, the idea of gamification is to get people and inspire them to perform a task in a different way.

Gamification has brought a new way of learning to students and is an excellent way to teach students who may struggle with outdated methods of learning. It can help in the active engagement of students and can assist in motivating students and give them a feeling of achievements e.g. rewards and recognition shared socially. It can help with creating a more supportive and inclusive environment for slower students who are left behind.

According to research published by the National Summit on Educational Games, Students remember just 10% of what they read and 20% of what they listen. In the event, if there are visual going with oral presentations, the number increases to 30% and if they watch somebody doing an activity while explaining it, 50% will be able to recall it. However, students remember 90% if they do the job themselves, even if only as a simulation.

In Business even, Gamification is doing a great job. Gamification is utilized by brands and companies to motivate employees, create healthy competition among teams, generate thrill and encourage employees to take part and perform and come up with new innovative ideas. With a diversity of techniques – some are simple to execute, some demanding advanced planning, coding, or technical expertise. In order to have better results, organizations are using gamification. Below are the few examples who have involved this process already in their organisations:

Deloitte Leadership Academy is using gamification mechanics to train clients and consultants.

More on this – How Deloitte Made Learning a Game

Microsoft uses Gamification that helps users to explore some of the new features of Office 2010 and 2007. 

More on this – Microsoft Unveils Ribbon Hero 2.0 – Gamification Co 

The World is changing with the flow of advancement of technology. For any success of the task, the engagement, concentration and passion is a must. The future of gamification will be good as it is and will help people and organisation to do much more with innovative ideas strategies to the particular field.

18 thoughts on “Week 10 – Reflection – ~The Gamification Revolution~”

  1. Hi Pavli
    The video presentation is excellent – so much information, so simply presented – thank you for sharing. I too amazed myself with my interaction with the game 2016 and my engagement with learning about Easter Eggs, selfies, research and blogging. I think that gamification will evolve as critical technology in education, business and health sectors – engaging people to learn through play. It’s all about innovation and engagement.

  2. Hi Pavli

    Thanks for sharing your blog. Indeed, I agree with you that much information I got during game 2016. Also games are attractive and engage students to participate in class.


  3. Hi Palvi, I agree with your thoughts about gamification, and its ability to engage and motivate . I also looked at this topic this fortnight, and I was impressed by the potential of gamification according to speakers such as Gabe Zichermann https://www.youtube.com/watch?v=Iahc9N-LrQ8, Yu-kai Chou https://www.youtube.com/watch?v=v5Qjuegtiyc and Jane McGonigal https://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world?language=en.
    Some of the things they talk about that are already happening are amazing, like Fold-it, https://fold.it/portal/ for example. I think we have a long way to go until their visions for gamification are fully realised, but it will be an interesting future if they can make their visions a reality!

  4. Hi Michele,
    You are right. We have long way to go but it will be soon as people are becoming aware of this and applying to the works(jobs, education) to have better understanding and engagement of people and students with the task.
    Thanks much for sharing these videos and articles. 🙂 👍

  5. I found your post interesting and I do think that gamification has a place with in education and work places but I don’t think it is for everyone. As a non-gamer (apart from a brief Tetris addiction in the early nineties) I am not really motivated by this type of gamification. I can clearly see that many other people are and it is therefore very useful for these types of personalities. However, I don’t think businesses/educators can get complacent and think that a gamification strategy can motivate all.

    1. Hi Kaley,
      Thank you so much for your comment.
      I am a non-gamer too and used to think the same but I have seen and felt the difference when I took part in the game 2016 and it actually motivates me to do more and more for next level.

  6. Nice findings into gamfication in education by using statistics record from National Summit on Educational Games. I wholeheartedly felt that games will be able to draw kids attentions and keep them focus in some ways, especially for young kids gamifcation might be a good solution to motivate them. Thanks for providing the detailed definition of ‘Gamfication’

  7. Hi Palvi, thanks for sharing the link about research published by the National Summit on Educational Games. It is really interesting to see that students can remember 90% of what they do practically. And now I understand the reason that why most of the schools focus on practical work rather than theoretical.

    1. Hi Azam,
      Thanks for the comment.
      Yeah, the student actually remembers the things more when they participate and perform. I feel the same way because sometimes I do not remember what was taught in lectures. But I have felt when I do and participate in tutorial activities; I remember the concept. This session helped me in completing my assignment tasks.

  8. Hi Azam

    Thank you so much for the great post I was very surprised with the research that you provided I thought the percentage of reading papers is much higher than listening to someone. And I totally agree that the best way to make someone understand what you are saying is through explaining it visually 🙂

    1. Hi Abdullah,
      Thanks much for the comment.
      Yeah, even I was surprised at first glance when i got to know the percentage of the people who actually remembers and would be able to recall the things.

  9. Hi Palvi,

    As you said I was not sure what exactly ” Gamification” , but after reading it it helps to understand what is it, and also it is interesting to see how’s student remember things , it helps me on what to focus on to remember.


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