Gamification – What is gamification? I am sure there are a number of people who still have no idea what exactly it is. Earlier, I was one of the audiences who had no knowledge for this but after taking part in the week 10 play activity – “the game 2016”. I have got a chance to learn and perform in a different way.
“Gamification presents the best tools humanity has ever invented to create and sustain engagement in people. […] It’s a proven approach using breakthroughs in design and technology to vastly improve the world as we know it…” – Gabe Zichermann, The Gamification Revolution (2012, p. xvii)
I agree with his statement, as recently in week 10 play activity, I have seen and noticed my engagement to the play activity and same for other classmates. Most of the student took part in this play activity and gave a performance. I learned something new and performed my activity in a different way without taking any tension. While performing my tasks for week 10 play, I did a lot of things, brainstorming, creative and innovative to get good and full points. A Gamification is a tool. It can be utilized for good and bad, just like any other tool e.g. A hammer can be used to build or destroy. According to me, the idea of gamification is to get people and inspire them to perform a task in a different way.
Gamification has brought a new way of learning to students and is an excellent way to teach students who may struggle with outdated methods of learning. It can help in the active engagement of students and can assist in motivating students and give them a feeling of achievements e.g. rewards and recognition shared socially. It can help with creating a more supportive and inclusive environment for slower students who are left behind.
According to research published by the National Summit on Educational Games, Students remember just 10% of what they read and 20% of what they listen. In the event, if there are visual going with oral presentations, the number increases to 30% and if they watch somebody doing an activity while explaining it, 50% will be able to recall it. However, students remember 90% if they do the job themselves, even if only as a simulation.
In Business even, Gamification is doing a great job. Gamification is utilized by brands and companies to motivate employees, create healthy competition among teams, generate thrill and encourage employees to take part and perform and come up with new innovative ideas. With a diversity of techniques – some are simple to execute, some demanding advanced planning, coding, or technical expertise. In order to have better results, organizations are using gamification. Below are the few examples who have involved this process already in their organisations:
More on this – How Deloitte Made Learning a Game
More on this – Microsoft Unveils Ribbon Hero 2.0 – Gamification Co
The World is changing with the flow of advancement of technology. For any success of the task, the engagement, concentration and passion is a must. The future of gamification will be good as it is and will help people and organisation to do much more with innovative ideas strategies to the particular field.